Viney Pillar Ruins (Unity 3.5)

Unity 3.5

Model was created, textured and optimized entirely in zBrush.

Created to try out zSphere sketching and a High Poly --> Low Polygon workflow in zBrush.

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I have been working in the game industry since 2002 in a range of roles from 3d artist to game programmer. This website contains my portfolio from 2001-2015, and is long overdue for an update/overhaull. To see some of my latest work check out