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Jason Miller    jmiller@distortions.com

Profile:
    I am an experienced technical artist offering a range of skills in level design, worldbuilding, scripting, and game design.

Experience:
    2003-Now:
    n-Space (Orlando, FL)
      Lead Technical Artist on Tron Evolition: Battle Grids (Wii)
      • Ship Date: 12/07/10
      Technical Artist on Hannah Montanna: The Movie (Wii, Xbox 360, PS3)
      • Ship Date: 04/07/09
      Lead Technical Artist on Hue: Pixel Painter (Nintendo DS)
      • Ship Date: 09/18/08
      Lead Technical Artist on Star Wars: The Force Unleashed (Nintendo DS)
      • Lead Technical Artist
      • Assisted with Prototyping & Level Layouts
      • Ship Date: 09/16/08
      Lead Technical Artist on Call of Duty 4: Modern Warfare (Nintendo DS)
      • Lead Technical Artist
      • Assisted with Game Level Scripting
      • Assisted with Level Layouts
      • Ship Date: 11/05/07
      Lead Artist / Designer / Worldbuilder / Scripter
      • Filled various roles for an unpublished experimental Nintendo game
      Lead Artist on Goldeneye: Rogue Agent (Nintendo DS)
      • Lead Artist Duties
      • Worldbuilding
      • Game Event Scripting
      • Ship Date: 06/13/05
      Worldbuilder on Geist (Gamecube)
      • Worldbuiling: Modeling, Texturing, Lightmapping, Map Layouts.
      • Ship Date: 08/15/05
    2002:
    LogicalVice (Orlando, FL)
      3D Artist on Boomtown
      • Responsible for much of the finalized game art's look and design.
      • Modeled and textured characters (1300-2600 polys) including alternate "skins" for many.
      • Created main character (4500 polys) for "Boom Town" project.
      • Texture mapped weapons, items, animals and props.
      • Assisted with modelling and texturing of buildings and terrain (with lightmapping).
    1998–2001:
    Miami Cranio-Facial Anomalies (Miami, FL)
      Computer Operator & Graphics Designer
      • Digitized and surfaced palate casts into 3D, using CADKEY.
      • Created morphed sequences from images for presentations.
      • Responsible for all computer-related projects and research.
    1996-2001:
    Connected Distortions (Miami, FL)
      Programmer and Web Designer
      • Created several award-winning shareware programs.
      • Freelance web and graphics design.
      • Created, maintained and publicized company website.

Education:
    2001-2002:
    Full Sail Real World Education (Orlando, FL)
      Computer Animation Associate of Science Degree.
      • Salutatorian
      • Advanced Achievement Award
      • Character Design Course Director’s Award
      • Game Character and Scene Design Course Director’s Award

Personal Game Projects:
    Current Work-In-Progress:
    Project mGrabber AKA SpaceBalls
      Designed and prototyped game in Blitz3D.
      • A scrolling shooter with a twist.
      • 3D Scroller with 2D gameplay.
      • Currently have a working game engine and several prototype levels.

    2005:
    Yigum
      Created game demo in Blitz3D.
      • A unique puzzle/arcade game. 2D backgrounds with 3D objects.
      • Worked with Roller Toaster Team to create demo in less than 6 months.
      • Scripted the entire game in Blitz3D.
      • Created Particle Effects and Explosions.

    2001-2002:
    Ultimate Air Hockey
      Designed and prototyped game in Blitz 3D.
      • An arcadey air hockey game on a floating-in-space table.
      • Intuitive and smooth paddle control with the mouse.

Skills:
    Game Development Skills:

  • Experienced as a lead artist in a team environment.
  • Skilled in game design and prototyping gameplay.
  • Worldbuilding
    • Layout / Prototyping
    • Modeling
    • Texturing
    • Lighting
  • Technical Artist
    • Problem Solving
    • Scripting
    • Interface / Pipeline Design
  • Excellent communication skills with designers, programmers and artists.
  • Software:

    Strong Skills in
  • 3D Studio Max
  • Maya
  • Photoshop
  • Corel Painter
  • Microsoft Office

    Intermediate Skills in:
  • XSI
  • ZBrush
  • Illustrator
  • Shake
  • Macromedia Flash
  • Technical:

    Strong Skills in
  • Scripting (general)
  • Blitz 3D
  • HTML & Web Design

    Intermediate Skills in:
  • XNA & Torque X
  • MEL
  • MAXScript
  • Delphi / Pascal
  • C# and C++
  • Object-Oriented Programming