Geist (Gamecube)

2004

I was an Environment Artist for Geist on Gamecube.

Some shots are multiple screens stitched together to show more of the environment.

About

I have been working in the game industry since 2002 in a range of roles from 3d artist to game programmer. This website contains my portfolio from 2001-2015, and is long overdue for an update/overhaull. To see some of my latest work check out tripclaw.artstation.com
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